📄️ EntityPoses
List of poses a living entity can have, as accessed by :getPose()
📄️ ItemDisplayModes
Item Display Modes can be used to detect the display mode of an item through the item_render event, or it can be used to apply transformations to item tasks.
📄️ KeyIDs
List of valid KeyIDs. Used within the KeybindAPI.
📄️ KeybindsList
List of valid keybind keys. Used within the KeybindAPI.
📄️ LoopModes
These are the loop modes a Blockbench animation can be set to. They can be initialized in Blockbench itself or changed in the code via setLoop(String).
📄️ ModelPartParentTypes
ParentTypes are applied to ModelParts to apply specific transformations, or change how the ModelPart behaves.
📄️ PlayStates
The play state of a Blockbench animation, detected with getPlayState().