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Vector4

A vector that holds 4 numbers

Can be created using functions in the "vectors" api

For this entire page assume:

local vec4 = vec(2, 5, 3, 4)

add(Vector4)

Adds the given vector or values to this one, and returns self for chaining

Example:

vec4:add(2, 0.5, 4, 5)

length()

Returns the length of this vector

Example:

vec4:length()

floor()

Returns a copy of this vector with its values rounded down

Example:

vec4:floor()

ceil()

Returns a copy of this vector with its values rounded up

Example:

vec4:ceil()

scale(Number)

Scales this vector by the given factor, and returns self for chaining

Example:

vec4:scale(2)

offset(Number)

Offsets this vector by the given factor, adding the factor to all components, and returns self for chaining

Example:

vec4:offset(2)

transform(Matrix3)

Transforms this vector by the given matrix, and returns self for chaining

Example:

vec4:transform(matrices.mat4())

dot(Vector4)

Returns the dot product of this vector with the other

Example:

vec4:dot(vec(2, 2, 3, 5))

set(Vector4)

Sets this vector to have the given values

Nil values are treated as zero

Returns self for chaining

Example:

vec4:set(10, 3, 2, 4)

copy()

Creates and returns a copy of this vector

Example:

vec4:copy()

normalize()

Modifies this vector so that its length is 1, unless its length was originally 0

Returns self for chaining

Example:

vec4:normalize()

reset()

Resets this vector back to being all zeroes, and returns itself for chaining

Example:

vec4:reset()

reduce(Vector4)

Reduces this vector modulo the given vector or values, and returns self for chaining

Example:

vec4:reduce(1, 0.5, 2, 3)

normalized()

Returns a copy of this vector with length 1, unless its length was originally 0

Example:

vec4:normalized()

sub(Vector4)

Subtracts the given vector or values from this one, and returns self for chaining

Example:

vec4:sub(1, 0.5, 1, 0.5)

mul(Vector4)

Multiplies the given vector or values into this one, and returns self for chaining

Example:

vec4:mul(2, 3, 2, 3)

div(Vector4)

Divides this vector by the given vector or values, and returns self for chaining

Example:

vec4:mul(2, 3, 2, 3)

applyFunc(fun)

Calls the given function on each element of this vector, and sets the values of the vector to the returns

The current index and its value is given as arguments of the function

Returns self for chaining

Examples:

-- Example 1:
vec4:applyFunc(math.sqrt)
-- Example 2:
vec4:applyFunc(function(v)
return v + math.random() - 0.5
end)

toRad()

Returns a copy of this vector, in radians

Example:

vec4:toRad()

toDeg()

Returns a copy of this vector, in degrees

Example:

vec4:toDeg()

clampLength(Number,Number)

Modifies this vector so that its length is between minLength and maxLength

If the vector has length zero, it is unmodified

Returns self for chaining

Example:

vec4:clampLength(1, 5)

unpack()

Returns each of this vector values as argument

Example:

vec4:unpack()

clamped(Number,Number)

Returns a modified copy of this vector, with its length clamped from minLength to maxLength

If the vector has length zero, then the copy does too

Example:

vec4:clamped(1, 3)

lengthSquared()

Returns the length of this vector squared

Suitable when you only care about relative lengths, because it avoids a square root

Example:

vec4:lengthSquared()

x

The first coordinate of this vector

Can also be gotten with the indices "r" and [1]

Example:

vec4.x

y

The second coordinate of this vector

Can also be gotten with the indices "g" and [2]

Example:

vec4.y

z

The third coordinate of this vector

Can also be gotten with the indices "b" and [3]

Example:

vec4.z

w

The fourth coordinate of this vector

Can also be gotten with the indices "a" and [4]

Example:

vec4.w